From d2aba873facc4d8275eb94711b327f482085968e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20M=C3=BCllner?= Date: Sat, 14 Nov 2026 12:32:11 +0100 Subject: [PATCH] =?UTF-8?q?docs:=20Wiki-Seiten=20f=C3=BCr=20r/Ninelands?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 5.5 --- PLAN.md | 11 +++++++ docs/wiki/faq.md | 59 +++++++++++++++++++++++++++++++++ docs/wiki/how_to_play.md | 71 ++++++++++++++++++++++++++++++++++++++++ docs/wiki/index.md | 26 +++++++++++++++ docs/wiki/laws.md | 15 +++++++++ docs/wiki/strategy.md | 55 +++++++++++++++++++++++++++++++ 6 files changed, 237 insertions(+) create mode 100644 docs/wiki/faq.md create mode 100644 docs/wiki/how_to_play.md create mode 100644 docs/wiki/index.md create mode 100644 docs/wiki/laws.md create mode 100644 docs/wiki/strategy.md diff --git a/PLAN.md b/PLAN.md index aa9d5a1..112b461 100644 --- a/PLAN.md +++ b/PLAN.md @@ -342,3 +342,14 @@ Abgabe: **9. Dezember 2026, 03:00 MEZ**. Eingereicht wird in „Best Daily Game Bild neu erzeugt. „7 next to a lake“ heißt richtig „7 in a land with a lake“. - Lehre: Regeltexte nie aus dem Gedächtnis schreiben, sondern gegen die Engine (`src/engine/core/Game.ts`, `units.ts`, `WorldRules.ts`) oder `hivedoku/guide/chapters/` prüfen. + +### 2026-11-14 – Wiki für r/Ninelands + +- `docs/wiki/*.md`: fünf Seiten im Reddit-Markdown zum Einfügen (Mod-Werkzeuge → Wiki, Seitenname = Dateiname): + `index`, `how_to_play`, `laws`, `strategy`, `faq`. Inhalt aus dem Leitfaden des Hauptspiels + (`hivedoku/guide/chapters/01–04, 07, 09`), gekürzt auf die Reddit-Ausgabe (nur 9 × 9, keine Duelle, Banditen, Nebel, + Kampagne) und gegen Engine und `look.ts` geprüft. Englisch, Ich-Form, keine langen Gedankenstriche. +- Bilder bettet das Reddit-Wiki nicht ein → nur Text und Tabellen. Links zwischen den Seiten als `/r/Ninelands/wiki/…`. +- Anlegen per App (`reddit.createWikiPage`) wäre möglich, lohnt aber nicht: braucht Mod-Rechte für die App und ist ein + Schritt mehr, der bei der Installation schiefgehen kann. Der Besitzer fügt die Seiten von Hand ein. +- Ändern sich Kosten, Freischaltungen oder Gesetze, Wiki-Texte mit anpassen. diff --git a/docs/wiki/faq.md b/docs/wiki/faq.md new file mode 100644 index 0000000..fa5099d --- /dev/null +++ b/docs/wiki/faq.md @@ -0,0 +1,59 @@ +# Leaderboard, streaks and your realm + +## Leaderboard + +- Every daily post has its own leaderboard. +- **Only your first finished game counts.** Play again as often as you like for practice. +- Ranking: more stars first, then more gold. On a tie, the earlier game wins. +- The server replays every submitted game with the same rules and computes gold and stars itself, so results can't be + faked. +- Older daily posts can still be played and count for that day's leaderboard. + +## Streaks + +Play the **map of the day** on consecutive days to build a 🔥 streak. Older posts don't keep your streak alive; only +today's post does. + +## Flairs + +- 🔥 **N-day streak** from a 2-day streak on. +- 👑 **Ruler of the day**: yesterday's winner wears the crown for a day. + +## Post to comments + +After your game, **💬 Post to comments** writes your result line (stars, lands, gold and rank) as a comment under the +daily post, in your name. Once per day. Then tell everyone where you put your castle! + +## Your realm + +Tap **🎨 Realm** on the daily post to change how your pieces and board look. Same rules for everyone; it's only about +looking good while you win. + +| What | Options | How to unlock | +| :------ | :-------------------------------------------------------- | :------------------------------------- | +| Colour | red, cyan, green, purple | free | +| Faction | Kingdom | free | +| | Orcs | 20 ★ collected | +| | Pirates | 40 ★ collected | +| Board | Classic | free | +| | Autumn / Winter / Night | best streak of 3 / 7 / 14 days | +| | Winterfest | free from Dec 1 to Jan 6 | +| Banner | Classic | free | +| | Pennant, Swallowtail, Hanging, Stripe, Cross, Star, Crown | 10, 20, 30, 40, 50, 60, 80 ★ collected | +| | Snowflake | free from Dec 1 to Jan 6 | + +Stars from every counted game add up, also from older posts. + +## Questions + +**Do I need an account?** You can play as a guest, but to join the leaderboard, keep a streak and unlock your realm you +need to be logged in to Reddit. + +**What is stored about me?** Your results, streak, stars and realm choices, kept by the app on Reddit. Everything +expires 30 days after your last game. + +**When does the next map come?** The map changes at 00:00 UTC; the new post appears at 00:01 UTC. + +**Is there more?** The full [Ninelands](https://ninelands.stackteam.at) has bigger maps, campaigns, puzzles and duels. + +Back to the [wiki index](/r/Ninelands/wiki/index). diff --git a/docs/wiki/how_to_play.md b/docs/wiki/how_to_play.md new file mode 100644 index 0000000..fe86944 --- /dev/null +++ b/docs/wiki/how_to_play.md @@ -0,0 +1,71 @@ +# How to play + +Ninelands is played on a 9×9 board split into nine **lands**. You place pieces one by one. Each piece **claims** cells +around it and earns **gold**. The game ends when no piece fits anywhere anymore, or when you press **End game**. + +## The two rules of claimed land + +1. **Nobody can build on claimed land**, not even you. +2. **Every new piece must connect to your domain** (the cells you hold). Only the castle may stand alone. + +Lakes stop every claim. Mountains and moor cost double reach, so a claim gets shorter when it runs into them. + +## The four pieces + +| Piece | Cost | Claims | Reach | Crosses land borders | Where it may stand | +| :----- | :--: | :-------------------- | :---: | :------------------: | :----------------------------------------------------------- | +| Castle | free | straight lines | 5 | yes | anywhere except moor and lakes; only one, always first | +| Farmer | free | the 8 cells around it | 1 | no | right next to your domain, in the same land; not in the moor | +| Knight | 10 | straight lines | 2 | no | touching your domain inside its own land | +| Bishop | 15 | diagonal lines | 2 | yes | touching your domain anywhere, also in the moor | + +**Reach** is a budget per direction: pasture costs 1, mountains and moor cost 2, a lake ends the line. + +**Knights earn double** for everything. Some laws change the costs of knights and bishops (see +[Laws](/r/Ninelands/wiki/laws)). + +## Gold + +A piece earns gold for **the cell it stands on**: + +| Cell | Gold | +| :-------------------------------- | :--: | +| Pasture (green) | 5 | +| Pasture in a land that has a lake | 7 | +| Ore (mountains) or herbs (moor) | 20 | +| Anything else | 0 | + +A knight doubles it: 10 or 14 on pasture, 40 on a treasure. Building costs are deducted. + +Ore and herbs can only be taken by a piece standing **on** them. If one of your claims covers an untaken treasure, it +is gone for good, for you too. Take treasures first. + +## Ruling lands + +You rule a land when you hold **at least half of its cells**. Lakes don't count. A cell is held when your piece stands +on it or when it lies in your claim. The land's flag takes your colour. + +## Stars + +Every map has three stars: + +1. ★ **Gold:** at least the gold goal at the end of the game. +2. ★ **Lands:** rule at least the lands goal at the end. +3. ★ **Both** in the same game. + +The goals are not set by hand. Computer players play the very same map several times, and the goals are what the best +of them reached. So every goal is reachable, and a human who plans ahead usually beats them. + +Gold counts **at the end**: a knight or bishop in your last moves costs gold and can lose the gold star again. + +## Controls + +- **Tap** a cell to see the preview: the cells it would claim and the gold it would earn. **Tap again** to place. +- The line below the board tells you why a piece fits or doesn't. +- **↶** undoes your last move. +- **End game** (tap twice) finishes the game. When no remaining move earns gold, the game suggests it. + +## Only your first game counts + +Your first finished game of a day goes on that day's leaderboard. After that you can play again for practice; it +won't change your result. See [Leaderboard, streaks and your realm](/r/Ninelands/wiki/faq). diff --git a/docs/wiki/index.md b/docs/wiki/index.md new file mode 100644 index 0000000..bb04531 --- /dev/null +++ b/docs/wiki/index.md @@ -0,0 +1,26 @@ +# Ninelands wiki + +Welcome to r/Ninelands! Every day at 00:01 UTC a new post appears here with a fresh 9×9 map. Everyone plays the same +map, only your first game counts, and the comments are where we compare realms. + +## Pages + +- [How to play](/r/Ninelands/wiki/how_to_play): pieces, land, gold and stars +- [Laws of the realm](/r/Ninelands/wiki/laws): the special rule each map brings +- [Strategy](/r/Ninelands/wiki/strategy): tips that hold up, tested by computer players +- [Leaderboard, streaks and your realm](/r/Ninelands/wiki/faq): how ranking works, flairs, unlocks and questions + +## Quick start + +1. Open the newest daily post and press **Play**. +2. Place your **castle** where its four lines run long. +3. Grow with free **farmers**, take ore and herbs with **knights** and **bishops**. +4. Reach the gold goal, rule the lands goal, or both: up to three stars. +5. Press **💬 Post to comments** and see how everyone else did. + +## About + +Ninelands for Reddit is the daily edition of [Ninelands](https://ninelands.stackteam.at), a strategy board game I +made. It runs on the web, desktop, Android and itch.io; the full game also has campaigns, puzzles and duels. + +Found a bug or have an idea? Comment under the daily post or send a message to the mods. diff --git a/docs/wiki/laws.md b/docs/wiki/laws.md new file mode 100644 index 0000000..299cd5a --- /dev/null +++ b/docs/wiki/laws.md @@ -0,0 +1,15 @@ +# Laws of the realm + +Every daily map has one **law** that changes the rules a little. It is shown on the daily post and above the board. + +| Law | Effect | Play it like this | +| :----------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------------------------------- | +| Mining partnership | Ore and herbs pay only once **two** of your pieces stand in the same land. A single piece on a treasure waits; the second piece in that land collects. | Start lands with a treasure as pairs. | +| One farm per land | At most one farmer per land. | Farmers become precious; knights and bishops fill the lands. | +| Costly knights | Knights cost 20 gold instead of 10. | Farmers first, knights only for treasures and lake pasture. | +| Costly bishops | Bishops cost 30 gold instead of 15. | Reach new lands with the castle's lines instead. | +| In the king's pay | Knights cost only 5 gold. | Knights everywhere: they earn double for little. | + +The law is part of the map: everyone plays the same map with the same law on the same day. + +Back to the [wiki index](/r/Ninelands/wiki/index). diff --git a/docs/wiki/strategy.md b/docs/wiki/strategy.md new file mode 100644 index 0000000..68bcf5f --- /dev/null +++ b/docs/wiki/strategy.md @@ -0,0 +1,55 @@ +# Strategy + +Some of these tips are **simulated**: computer players played the same maps with and without the idea, many times. + +## Where to put the castle + +Your castle decides the shape of your whole realm. Simulated on 200 maps of the full game: after the castle, the same computer player +finished every game. + +| Castle placed … | Gold | Lands | Stars | +| :------------------------------------- | :------: | :------: | :------: | +| where it **claims the most cells** | **65.0** | **8.91** | **1.89** | +| as close to the centre as possible | 58.5 | 8.78 | 1.65 | +| where it earns the most gold right now | 56.5 | 8.55 | 1.70 | +| as close to the edge as possible | 49.5 | 7.69 | 1.34 | + +**Look for open lines, not for the first gold.** A castle whose four lines run long (no lakes, few mountains in the +way) touches many lands at once, and every touched land is a place where farmers and knights can start. + +## Farmers at the edge + +Farmers are free, but every farmer blocks the eight cells around it. Put them where their ring covers cells you would +never use anyway: along land borders, next to lakes, against the board edge. Keep the open pasture inside a land for +the next pieces. + +## Knights pay for themselves + +A knight costs 10 and earns double: 10 on pasture, 14 in a land with a lake, 40 on a treasure. On lake pasture it is +in profit the moment it lands; on a treasure it nets 30. Under _Costly knights_ only treasures and lake pasture are +worth it; under _In the king's pay_ knights are your best piece almost everywhere. + +## Bishops open doors + +Use a bishop when a land you want is not connected to your domain yet: its diagonals cross borders, and from its claim +farmers can start in the new land. It is also the cheapest way into the moor for herbs. + +## Treasures first + +Before every move, look at which cells the new claim would cover. A claimed treasure is lost. Take treasures +**before** you claim around them. + +## The land star + +Half of a land is enough. Count before you place: a farmer that brings a land from 4 of 9 to 5 of 9 is worth a whole +land; a farmer deep inside a land you already rule only adds gold. In the last moves, check every land that is one cell +short. + +## The endgame + +Gold counts at the end. A knight or bishop placed in your last moves costs gold that may not come back, and can lose +the gold star. When no remaining move earns gold, press **End game** and keep what you have. + +Got a trick that works? Share it in the comments of the daily post (without spoiling the map for others). + +Back to the [wiki index](/r/Ninelands/wiki/index).