Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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PLAN.md
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PLAN.md
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@ -342,3 +342,14 @@ Abgabe: **9. Dezember 2026, 03:00 MEZ**. Eingereicht wird in „Best Daily Game
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Bild neu erzeugt. „7 next to a lake“ heißt richtig „7 in a land with a lake“.
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- Lehre: Regeltexte nie aus dem Gedächtnis schreiben, sondern gegen die Engine (`src/engine/core/Game.ts`,
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`units.ts`, `WorldRules.ts`) oder `hivedoku/guide/chapters/` prüfen.
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### 2026-11-14 – Wiki für r/Ninelands
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- `docs/wiki/*.md`: fünf Seiten im Reddit-Markdown zum Einfügen (Mod-Werkzeuge → Wiki, Seitenname = Dateiname):
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`index`, `how_to_play`, `laws`, `strategy`, `faq`. Inhalt aus dem Leitfaden des Hauptspiels
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(`hivedoku/guide/chapters/01–04, 07, 09`), gekürzt auf die Reddit-Ausgabe (nur 9 × 9, keine Duelle, Banditen, Nebel,
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Kampagne) und gegen Engine und `look.ts` geprüft. Englisch, Ich-Form, keine langen Gedankenstriche.
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- Bilder bettet das Reddit-Wiki nicht ein → nur Text und Tabellen. Links zwischen den Seiten als `/r/Ninelands/wiki/…`.
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- Anlegen per App (`reddit.createWikiPage`) wäre möglich, lohnt aber nicht: braucht Mod-Rechte für die App und ist ein
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Schritt mehr, der bei der Installation schiefgehen kann. Der Besitzer fügt die Seiten von Hand ein.
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- Ändern sich Kosten, Freischaltungen oder Gesetze, Wiki-Texte mit anpassen.
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59
docs/wiki/faq.md
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docs/wiki/faq.md
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# Leaderboard, streaks and your realm
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## Leaderboard
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- Every daily post has its own leaderboard.
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- **Only your first finished game counts.** Play again as often as you like for practice.
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- Ranking: more stars first, then more gold. On a tie, the earlier game wins.
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- The server replays every submitted game with the same rules and computes gold and stars itself, so results can't be
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faked.
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- Older daily posts can still be played and count for that day's leaderboard.
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## Streaks
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Play the **map of the day** on consecutive days to build a 🔥 streak. Older posts don't keep your streak alive; only
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today's post does.
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## Flairs
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- 🔥 **N-day streak** from a 2-day streak on.
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- 👑 **Ruler of the day**: yesterday's winner wears the crown for a day.
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## Post to comments
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After your game, **💬 Post to comments** writes your result line (stars, lands, gold and rank) as a comment under the
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daily post, in your name. Once per day. Then tell everyone where you put your castle!
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## Your realm
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Tap **🎨 Realm** on the daily post to change how your pieces and board look. Same rules for everyone; it's only about
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looking good while you win.
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| What | Options | How to unlock |
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| :------ | :-------------------------------------------------------- | :------------------------------------- |
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| Colour | red, cyan, green, purple | free |
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| Faction | Kingdom | free |
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| | Orcs | 20 ★ collected |
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| | Pirates | 40 ★ collected |
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| Board | Classic | free |
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| | Autumn / Winter / Night | best streak of 3 / 7 / 14 days |
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| | Winterfest | free from Dec 1 to Jan 6 |
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| Banner | Classic | free |
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| | Pennant, Swallowtail, Hanging, Stripe, Cross, Star, Crown | 10, 20, 30, 40, 50, 60, 80 ★ collected |
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| | Snowflake | free from Dec 1 to Jan 6 |
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Stars from every counted game add up, also from older posts.
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## Questions
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**Do I need an account?** You can play as a guest, but to join the leaderboard, keep a streak and unlock your realm you
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need to be logged in to Reddit.
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**What is stored about me?** Your results, streak, stars and realm choices, kept by the app on Reddit. Everything
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expires 30 days after your last game.
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**When does the next map come?** The map changes at 00:00 UTC; the new post appears at 00:01 UTC.
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**Is there more?** The full [Ninelands](https://ninelands.stackteam.at) has bigger maps, campaigns, puzzles and duels.
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Back to the [wiki index](/r/Ninelands/wiki/index).
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docs/wiki/how_to_play.md
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docs/wiki/how_to_play.md
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# How to play
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Ninelands is played on a 9×9 board split into nine **lands**. You place pieces one by one. Each piece **claims** cells
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around it and earns **gold**. The game ends when no piece fits anywhere anymore, or when you press **End game**.
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## The two rules of claimed land
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1. **Nobody can build on claimed land**, not even you.
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2. **Every new piece must connect to your domain** (the cells you hold). Only the castle may stand alone.
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Lakes stop every claim. Mountains and moor cost double reach, so a claim gets shorter when it runs into them.
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## The four pieces
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| Piece | Cost | Claims | Reach | Crosses land borders | Where it may stand |
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| :----- | :--: | :-------------------- | :---: | :------------------: | :----------------------------------------------------------- |
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| Castle | free | straight lines | 5 | yes | anywhere except moor and lakes; only one, always first |
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| Farmer | free | the 8 cells around it | 1 | no | right next to your domain, in the same land; not in the moor |
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| Knight | 10 | straight lines | 2 | no | touching your domain inside its own land |
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| Bishop | 15 | diagonal lines | 2 | yes | touching your domain anywhere, also in the moor |
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**Reach** is a budget per direction: pasture costs 1, mountains and moor cost 2, a lake ends the line.
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**Knights earn double** for everything. Some laws change the costs of knights and bishops (see
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[Laws](/r/Ninelands/wiki/laws)).
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## Gold
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A piece earns gold for **the cell it stands on**:
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| Cell | Gold |
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| :-------------------------------- | :--: |
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| Pasture (green) | 5 |
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| Pasture in a land that has a lake | 7 |
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| Ore (mountains) or herbs (moor) | 20 |
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| Anything else | 0 |
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A knight doubles it: 10 or 14 on pasture, 40 on a treasure. Building costs are deducted.
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Ore and herbs can only be taken by a piece standing **on** them. If one of your claims covers an untaken treasure, it
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is gone for good, for you too. Take treasures first.
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## Ruling lands
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You rule a land when you hold **at least half of its cells**. Lakes don't count. A cell is held when your piece stands
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on it or when it lies in your claim. The land's flag takes your colour.
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## Stars
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Every map has three stars:
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1. ★ **Gold:** at least the gold goal at the end of the game.
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2. ★ **Lands:** rule at least the lands goal at the end.
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3. ★ **Both** in the same game.
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The goals are not set by hand. Computer players play the very same map several times, and the goals are what the best
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of them reached. So every goal is reachable, and a human who plans ahead usually beats them.
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Gold counts **at the end**: a knight or bishop in your last moves costs gold and can lose the gold star again.
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## Controls
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- **Tap** a cell to see the preview: the cells it would claim and the gold it would earn. **Tap again** to place.
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- The line below the board tells you why a piece fits or doesn't.
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- **↶** undoes your last move.
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- **End game** (tap twice) finishes the game. When no remaining move earns gold, the game suggests it.
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## Only your first game counts
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Your first finished game of a day goes on that day's leaderboard. After that you can play again for practice; it
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won't change your result. See [Leaderboard, streaks and your realm](/r/Ninelands/wiki/faq).
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docs/wiki/index.md
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# Ninelands wiki
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Welcome to r/Ninelands! Every day at 00:01 UTC a new post appears here with a fresh 9×9 map. Everyone plays the same
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map, only your first game counts, and the comments are where we compare realms.
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## Pages
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- [How to play](/r/Ninelands/wiki/how_to_play): pieces, land, gold and stars
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- [Laws of the realm](/r/Ninelands/wiki/laws): the special rule each map brings
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- [Strategy](/r/Ninelands/wiki/strategy): tips that hold up, tested by computer players
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- [Leaderboard, streaks and your realm](/r/Ninelands/wiki/faq): how ranking works, flairs, unlocks and questions
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## Quick start
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1. Open the newest daily post and press **Play**.
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2. Place your **castle** where its four lines run long.
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3. Grow with free **farmers**, take ore and herbs with **knights** and **bishops**.
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4. Reach the gold goal, rule the lands goal, or both: up to three stars.
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5. Press **💬 Post to comments** and see how everyone else did.
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## About
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Ninelands for Reddit is the daily edition of [Ninelands](https://ninelands.stackteam.at), a strategy board game I
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made. It runs on the web, desktop, Android and itch.io; the full game also has campaigns, puzzles and duels.
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Found a bug or have an idea? Comment under the daily post or send a message to the mods.
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# Laws of the realm
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Every daily map has one **law** that changes the rules a little. It is shown on the daily post and above the board.
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| Law | Effect | Play it like this |
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| :----------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------------------------------- |
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| Mining partnership | Ore and herbs pay only once **two** of your pieces stand in the same land. A single piece on a treasure waits; the second piece in that land collects. | Start lands with a treasure as pairs. |
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| One farm per land | At most one farmer per land. | Farmers become precious; knights and bishops fill the lands. |
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| Costly knights | Knights cost 20 gold instead of 10. | Farmers first, knights only for treasures and lake pasture. |
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| Costly bishops | Bishops cost 30 gold instead of 15. | Reach new lands with the castle's lines instead. |
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| In the king's pay | Knights cost only 5 gold. | Knights everywhere: they earn double for little. |
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The law is part of the map: everyone plays the same map with the same law on the same day.
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Back to the [wiki index](/r/Ninelands/wiki/index).
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# Strategy
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Some of these tips are **simulated**: computer players played the same maps with and without the idea, many times.
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## Where to put the castle
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Your castle decides the shape of your whole realm. Simulated on 200 maps of the full game: after the castle, the same computer player
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finished every game.
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| Castle placed … | Gold | Lands | Stars |
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| :------------------------------------- | :------: | :------: | :------: |
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| where it **claims the most cells** | **65.0** | **8.91** | **1.89** |
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| as close to the centre as possible | 58.5 | 8.78 | 1.65 |
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| where it earns the most gold right now | 56.5 | 8.55 | 1.70 |
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| as close to the edge as possible | 49.5 | 7.69 | 1.34 |
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**Look for open lines, not for the first gold.** A castle whose four lines run long (no lakes, few mountains in the
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way) touches many lands at once, and every touched land is a place where farmers and knights can start.
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## Farmers at the edge
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Farmers are free, but every farmer blocks the eight cells around it. Put them where their ring covers cells you would
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never use anyway: along land borders, next to lakes, against the board edge. Keep the open pasture inside a land for
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the next pieces.
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## Knights pay for themselves
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A knight costs 10 and earns double: 10 on pasture, 14 in a land with a lake, 40 on a treasure. On lake pasture it is
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in profit the moment it lands; on a treasure it nets 30. Under _Costly knights_ only treasures and lake pasture are
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worth it; under _In the king's pay_ knights are your best piece almost everywhere.
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## Bishops open doors
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Use a bishop when a land you want is not connected to your domain yet: its diagonals cross borders, and from its claim
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farmers can start in the new land. It is also the cheapest way into the moor for herbs.
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## Treasures first
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Before every move, look at which cells the new claim would cover. A claimed treasure is lost. Take treasures
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**before** you claim around them.
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## The land star
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Half of a land is enough. Count before you place: a farmer that brings a land from 4 of 9 to 5 of 9 is worth a whole
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land; a farmer deep inside a land you already rule only adds gold. In the last moves, check every land that is one cell
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short.
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## The endgame
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Gold counts at the end. A knight or bishop placed in your last moves costs gold that may not come back, and can lose
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the gold star. When no remaining move earns gold, press **End game** and keep what you have.
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Got a trick that works? Share it in the comments of the daily post (without spoiling the map for others).
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Back to the [wiki index](/r/Ninelands/wiki/index).
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