docs: Wiki-Seiten für r/Ninelands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Lukas Müllner 2026-11-14 12:32:11 +01:00
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@ -342,3 +342,14 @@ Abgabe: **9. Dezember 2026, 03:00 MEZ**. Eingereicht wird in „Best Daily Game
Bild neu erzeugt. „7 next to a lake“ heißt richtig „7 in a land with a lake“.
- Lehre: Regeltexte nie aus dem Gedächtnis schreiben, sondern gegen die Engine (`src/engine/core/Game.ts`,
`units.ts`, `WorldRules.ts`) oder `hivedoku/guide/chapters/` prüfen.
### 2026-11-14 – Wiki für r/Ninelands
- `docs/wiki/*.md`: fünf Seiten im Reddit-Markdown zum Einfügen (Mod-Werkzeuge → Wiki, Seitenname = Dateiname):
`index`, `how_to_play`, `laws`, `strategy`, `faq`. Inhalt aus dem Leitfaden des Hauptspiels
(`hivedoku/guide/chapters/01–04, 07, 09`), gekürzt auf die Reddit-Ausgabe (nur 9 × 9, keine Duelle, Banditen, Nebel,
Kampagne) und gegen Engine und `look.ts` geprüft. Englisch, Ich-Form, keine langen Gedankenstriche.
- Bilder bettet das Reddit-Wiki nicht ein → nur Text und Tabellen. Links zwischen den Seiten als `/r/Ninelands/wiki/…`.
- Anlegen per App (`reddit.createWikiPage`) wäre möglich, lohnt aber nicht: braucht Mod-Rechte für die App und ist ein
Schritt mehr, der bei der Installation schiefgehen kann. Der Besitzer fügt die Seiten von Hand ein.
- Ändern sich Kosten, Freischaltungen oder Gesetze, Wiki-Texte mit anpassen.

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# Leaderboard, streaks and your realm
## Leaderboard
- Every daily post has its own leaderboard.
- **Only your first finished game counts.** Play again as often as you like for practice.
- Ranking: more stars first, then more gold. On a tie, the earlier game wins.
- The server replays every submitted game with the same rules and computes gold and stars itself, so results can't be
faked.
- Older daily posts can still be played and count for that day's leaderboard.
## Streaks
Play the **map of the day** on consecutive days to build a 🔥 streak. Older posts don't keep your streak alive; only
today's post does.
## Flairs
- 🔥 **N-day streak** from a 2-day streak on.
- 👑 **Ruler of the day**: yesterday's winner wears the crown for a day.
## Post to comments
After your game, **💬 Post to comments** writes your result line (stars, lands, gold and rank) as a comment under the
daily post, in your name. Once per day. Then tell everyone where you put your castle!
## Your realm
Tap **🎨 Realm** on the daily post to change how your pieces and board look. Same rules for everyone; it's only about
looking good while you win.
| What | Options | How to unlock |
| :------ | :-------------------------------------------------------- | :------------------------------------- |
| Colour | red, cyan, green, purple | free |
| Faction | Kingdom | free |
| | Orcs | 20 ★ collected |
| | Pirates | 40 ★ collected |
| Board | Classic | free |
| | Autumn / Winter / Night | best streak of 3 / 7 / 14 days |
| | Winterfest | free from Dec 1 to Jan 6 |
| Banner | Classic | free |
| | Pennant, Swallowtail, Hanging, Stripe, Cross, Star, Crown | 10, 20, 30, 40, 50, 60, 80 ★ collected |
| | Snowflake | free from Dec 1 to Jan 6 |
Stars from every counted game add up, also from older posts.
## Questions
**Do I need an account?** You can play as a guest, but to join the leaderboard, keep a streak and unlock your realm you
need to be logged in to Reddit.
**What is stored about me?** Your results, streak, stars and realm choices, kept by the app on Reddit. Everything
expires 30 days after your last game.
**When does the next map come?** The map changes at 00:00 UTC; the new post appears at 00:01 UTC.
**Is there more?** The full [Ninelands](https://ninelands.stackteam.at) has bigger maps, campaigns, puzzles and duels.
Back to the [wiki index](/r/Ninelands/wiki/index).

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# How to play
Ninelands is played on a 9×9 board split into nine **lands**. You place pieces one by one. Each piece **claims** cells
around it and earns **gold**. The game ends when no piece fits anywhere anymore, or when you press **End game**.
## The two rules of claimed land
1. **Nobody can build on claimed land**, not even you.
2. **Every new piece must connect to your domain** (the cells you hold). Only the castle may stand alone.
Lakes stop every claim. Mountains and moor cost double reach, so a claim gets shorter when it runs into them.
## The four pieces
| Piece | Cost | Claims | Reach | Crosses land borders | Where it may stand |
| :----- | :--: | :-------------------- | :---: | :------------------: | :----------------------------------------------------------- |
| Castle | free | straight lines | 5 | yes | anywhere except moor and lakes; only one, always first |
| Farmer | free | the 8 cells around it | 1 | no | right next to your domain, in the same land; not in the moor |
| Knight | 10 | straight lines | 2 | no | touching your domain inside its own land |
| Bishop | 15 | diagonal lines | 2 | yes | touching your domain anywhere, also in the moor |
**Reach** is a budget per direction: pasture costs 1, mountains and moor cost 2, a lake ends the line.
**Knights earn double** for everything. Some laws change the costs of knights and bishops (see
[Laws](/r/Ninelands/wiki/laws)).
## Gold
A piece earns gold for **the cell it stands on**:
| Cell | Gold |
| :-------------------------------- | :--: |
| Pasture (green) | 5 |
| Pasture in a land that has a lake | 7 |
| Ore (mountains) or herbs (moor) | 20 |
| Anything else | 0 |
A knight doubles it: 10 or 14 on pasture, 40 on a treasure. Building costs are deducted.
Ore and herbs can only be taken by a piece standing **on** them. If one of your claims covers an untaken treasure, it
is gone for good, for you too. Take treasures first.
## Ruling lands
You rule a land when you hold **at least half of its cells**. Lakes don't count. A cell is held when your piece stands
on it or when it lies in your claim. The land's flag takes your colour.
## Stars
Every map has three stars:
1. ★ **Gold:** at least the gold goal at the end of the game.
2. ★ **Lands:** rule at least the lands goal at the end.
3. ★ **Both** in the same game.
The goals are not set by hand. Computer players play the very same map several times, and the goals are what the best
of them reached. So every goal is reachable, and a human who plans ahead usually beats them.
Gold counts **at the end**: a knight or bishop in your last moves costs gold and can lose the gold star again.
## Controls
- **Tap** a cell to see the preview: the cells it would claim and the gold it would earn. **Tap again** to place.
- The line below the board tells you why a piece fits or doesn't.
- **↶** undoes your last move.
- **End game** (tap twice) finishes the game. When no remaining move earns gold, the game suggests it.
## Only your first game counts
Your first finished game of a day goes on that day's leaderboard. After that you can play again for practice; it
won't change your result. See [Leaderboard, streaks and your realm](/r/Ninelands/wiki/faq).

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# Ninelands wiki
Welcome to r/Ninelands! Every day at 00:01 UTC a new post appears here with a fresh 9×9 map. Everyone plays the same
map, only your first game counts, and the comments are where we compare realms.
## Pages
- [How to play](/r/Ninelands/wiki/how_to_play): pieces, land, gold and stars
- [Laws of the realm](/r/Ninelands/wiki/laws): the special rule each map brings
- [Strategy](/r/Ninelands/wiki/strategy): tips that hold up, tested by computer players
- [Leaderboard, streaks and your realm](/r/Ninelands/wiki/faq): how ranking works, flairs, unlocks and questions
## Quick start
1. Open the newest daily post and press **Play**.
2. Place your **castle** where its four lines run long.
3. Grow with free **farmers**, take ore and herbs with **knights** and **bishops**.
4. Reach the gold goal, rule the lands goal, or both: up to three stars.
5. Press **💬 Post to comments** and see how everyone else did.
## About
Ninelands for Reddit is the daily edition of [Ninelands](https://ninelands.stackteam.at), a strategy board game I
made. It runs on the web, desktop, Android and itch.io; the full game also has campaigns, puzzles and duels.
Found a bug or have an idea? Comment under the daily post or send a message to the mods.

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# Laws of the realm
Every daily map has one **law** that changes the rules a little. It is shown on the daily post and above the board.
| Law | Effect | Play it like this |
| :----------------- | :----------------------------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------------------------------- |
| Mining partnership | Ore and herbs pay only once **two** of your pieces stand in the same land. A single piece on a treasure waits; the second piece in that land collects. | Start lands with a treasure as pairs. |
| One farm per land | At most one farmer per land. | Farmers become precious; knights and bishops fill the lands. |
| Costly knights | Knights cost 20 gold instead of 10. | Farmers first, knights only for treasures and lake pasture. |
| Costly bishops | Bishops cost 30 gold instead of 15. | Reach new lands with the castle's lines instead. |
| In the king's pay | Knights cost only 5 gold. | Knights everywhere: they earn double for little. |
The law is part of the map: everyone plays the same map with the same law on the same day.
Back to the [wiki index](/r/Ninelands/wiki/index).

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# Strategy
Some of these tips are **simulated**: computer players played the same maps with and without the idea, many times.
## Where to put the castle
Your castle decides the shape of your whole realm. Simulated on 200 maps of the full game: after the castle, the same computer player
finished every game.
| Castle placed … | Gold | Lands | Stars |
| :------------------------------------- | :------: | :------: | :------: |
| where it **claims the most cells** | **65.0** | **8.91** | **1.89** |
| as close to the centre as possible | 58.5 | 8.78 | 1.65 |
| where it earns the most gold right now | 56.5 | 8.55 | 1.70 |
| as close to the edge as possible | 49.5 | 7.69 | 1.34 |
**Look for open lines, not for the first gold.** A castle whose four lines run long (no lakes, few mountains in the
way) touches many lands at once, and every touched land is a place where farmers and knights can start.
## Farmers at the edge
Farmers are free, but every farmer blocks the eight cells around it. Put them where their ring covers cells you would
never use anyway: along land borders, next to lakes, against the board edge. Keep the open pasture inside a land for
the next pieces.
## Knights pay for themselves
A knight costs 10 and earns double: 10 on pasture, 14 in a land with a lake, 40 on a treasure. On lake pasture it is
in profit the moment it lands; on a treasure it nets 30. Under _Costly knights_ only treasures and lake pasture are
worth it; under _In the king's pay_ knights are your best piece almost everywhere.
## Bishops open doors
Use a bishop when a land you want is not connected to your domain yet: its diagonals cross borders, and from its claim
farmers can start in the new land. It is also the cheapest way into the moor for herbs.
## Treasures first
Before every move, look at which cells the new claim would cover. A claimed treasure is lost. Take treasures
**before** you claim around them.
## The land star
Half of a land is enough. Count before you place: a farmer that brings a land from 4 of 9 to 5 of 9 is worth a whole
land; a farmer deep inside a land you already rule only adds gold. In the last moves, check every land that is one cell
short.
## The endgame
Gold counts at the end. A knight or bishop placed in your last moves costs gold that may not come back, and can lose
the gold star. When no remaining move earns gold, press **End game** and keep what you have.
Got a trick that works? Share it in the comments of the daily post (without spoiling the map for others).
Back to the [wiki index](/r/Ninelands/wiki/index).